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Saltbearer
"Cartoons. Music. Games. Weirdness. That's me." is a bio I use often. It's also a fair description of Newgrounds. I missed you.
~~~
Consider this permission to distribute my music with community-powered rhythm game charts + monetize gameplay recordings.

Age 28, Male

Sound poker

Best coast

Joined on 12/3/18

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SoundCloud exclusive, probably...

Posted by Saltbearer - March 20th, 2019


https://soundcloud.com/so-ing-machine/transient-the-humans-are


transient - "The humans are shallow" -So?ing Machine's shallower machine mix-


I've wanted to do this for a long time, and I'm pretty happy with how it turned out. Check it out! ... through there, I'm kinda afraid to post it here because of NG's stricter policy against sampling things willy-nilly.


Also I'm gonna keep this in every recent news post probably (and it's relevant, because I uploaded the project file here and the program is free): Like Discord? Wanna chat? Get updated when I or certain other cool people put out new stuff? Including separate alerts for WIPs and project files and stuff? Yes you do. I've made this decision for you. There is no stopping this. Take YTJ4khx and stick discord.gg/ in front.


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Comments

Nice work here - the SunVox sound is really great! I enjoy the modularity of that sequencer, and I switched from it to Renoise, for various little reasons. SunVox is a really great DAW, though! With excellent internal synthesis.

Thank you for listening and following! :D I'm glad you enjoyed the remix! The link to the original in the description is dead now, so here's a convenient link to it on YouTube: https://youtu.be/3UbI-Jgxs7E

Nice to see appreciation for my two favorite DAWs as well! Renoise was my first true love as a naïve musician… my first glimpse into a world beyond staves and piano rolls, one that understood the grid-based musical language I'd've preferred to have spoken from the beginning. I miss it dearly, being more or less physically confined to a phone, but honestly... I'd feel like a traitor if I were to go back to it at this point! Under my circumstances, SunVox has been such a godsend that it's become somewhat of a personal mission to prove its capabilities to the greatest extent I can manage. Between easy acquisition for beginners, mobile platforms as a primary focus, and being born from a scene that keeps the sounds of yesteryear alive, a lot of people have failed to give it a fair shake - getting the impression it's like a music toy, VST, or pure lo-fi/chip tracker. It deserves more nutjob experimentalist representation!

I try to bake nuggets of production quirkiness into whatever doodles I regularly drop into the main unofficial SunVox Discord, hoping people will peek inside and take away some form of inspiration. Lately, I've been trying to highlight that granular synthesis is easily achieved within the program: https://youtu.be/yzGVhrlCp6k

Hope to see more of you 'round here!

@KirkMarkarian @Saltbearer Ah, the granular synthesis technique - we've been pushing the Renoise creator to add that into the sampler as more of an actual synthesis format. Also, I've been begging for FM via sample modulation versus general waveforms. We don't have FM in any way in Renoise, unless using a VST or something. I imagine that the FM synthesis involved in say, 2 or 4 OP FM, where the user could simply replace the waveforms with a single-cycle sample (or whatever-length sample) they want. It would make some pretty bizarre sounds.

Currently, granular synthesis DOES work in Renoise, and it works in the way that you're doing it in SunVox via the video. It's GREAT that you're pushing that out there. People need to know how to do that, because it's a viable and odd synthesis, I've loved it since learning about what people could do with it in Pure Data or Max/MSP. Renoise could use just a slightly more modular environment at this juncture, and it's growing all the time, so I'm not too worried about it. It does what I need currently, and hopefully in the future it will do more!

SunVox is something I go and fiddle with here and there over the past 10 years, I don't use it because my brain doesn't like the way it works as a sequencer - for me, it's too 'loose', for lack of a better term. I get it, I can make it work, but there's just a disconnect for me - probably due to my brain damage, and nothing can fix that :D Other than that, I LOVE the program, and it's modularity. It's a unique and awesome-sounding sequencer. Reminds me a lot of Buzz from the early 2000's. I loved that one, too, and wish it hadn't stopped. I always wonder if one day I'll end up using SunVox instead of Renoise, but right now, the rigidity of Renoise's environment is what keeps me moving.

I'll be around here, from time to time. Finding animators who want something different musically is not easy - I've worked with a few. Most here seem to ask for more traditional music, just like the video game world. Classical music, boom-boom hump music, or chiptunes :D

One thing I could see SunVox being really exceptional at, and haven't yet seen this, is as a generative ambient environment. Kind of like this: https://www.youtube.com/watch?v=wpXg7lVvcNQ&list=PL465B464A6766D7D7&index=21

Like Nodebeat but with a much greater scope of sound and sequencing options. What do you think?

Oh rest assured, SunVox handles generative and indeterminate ambient stuff quite well! I love it, it's so effective to even just slap a range of variability onto an arbitrary parameter. NightRadio seems to have taken a particular interest in it. He used a few generative projects to demo a JavaScript .sunvox player: https://warmplace.ru/soft/sunvox/jsplay/ The past few updates have added some useful/interesting randomization commands as well, including a probability to delete an event from a specified track!

My recent song "Feeding Antoine" has some semi-random atmospheric elements, mainly around the middle. https://cdn.discordapp.com/attachments/552014014713036801/741860261799002152/flushy.sunvox If you'd like, take a look at the chain from MultiSynth [80] down at the bottom, and the one from Analog Generator [91] next to 80's chain's Compressor. Basically, random selections are made from a set of Karplus–Strong-like feedback notes with random delays, and variable-rate LFOs send filtered noise through a sharp gate.

What I'd like to see more of is game devs using the SunVox library as a sound engine. Imagine the possibilities, with such ambient soundscapes automated in real time by gameplay events…